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Gameplay Programmer, Games, Inception, DeepMind
Often replies in 9 daysDeepMindLondon- Knowledge of modern game engines (Unreal, Unity, Godot) or proprietary internal frameworks.
- Experience in game tech research and development, including AI/ML,…
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Game Designer, Games, Inception, DeepMind
Often replies in 9 daysDeepMindLondon- 8 years of experience in game design, including one or more shipped commercial titles.
- Experience architecting agentic workflows and implementing generative AI…
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View similar jobs with this employerExperienced/Senior Gameplay Programmer
Often replies in 1 dayRebellionWarwick- Employee discount
- Relocation assistance
- Employee assistance programme
- Free parking
- Company pension
- Private medical insurance
- Professional experience working on at least one published console/PC game, with work related to gameplay and general game flow.
- Skilled in multi-threaded code.
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- Cloud Imperium GamesManchester
- Design and implement well-engineered, reliable, maintainable, and bug-free code to support live service operations and updates.
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- Cloud Imperium GamesManchester
- Design and implement well-engineered, reliable, maintainable, and bug-free code to support live service operations and updates.
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- Cloud Imperium GamesManchester
- Have experience with programming game features and systems.
- Designing and implementing well-engineered, reliable, scalable and robust code.
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- PlayStation GlobalLondon
- You will often take the role as the game-developer advocate when working with the platform teams, or the role as the platform-team advocate when working with…
- Cloud Imperium GamesManchester
- Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of…
- Cloud Imperium GamesManchester
- Define the underlying rules and intentions of the game.
- Balance the systems based on data gathered from the game analytics and internal playtests.
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- Cloud Imperium GamesManchester
- Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of…
- Cloud Imperium GamesManchester
- Have experience programming game features and systems, especially player-visible game features.
- Have experience with programming game features and systems.
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- Cloud Imperium GamesManchester
- Create fluid, responsive motion graphics for game menus, HUDs, and in-game interfaces.
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- Cloud Imperium GamesManchester
- Have experience with programming game features and systems.
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- Electronic ArtsGuildford
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Lead Designer
Often replies in 5 daysClimax StudiosEdinburgh- Life insurance
- Employee assistance programme
- Private dental insurance
- Company pension
- Private medical insurance
- Cycle to work scheme
- The Lead Designer will be required to work on-site and will report to the Design Director.
- This role requires a designer who is both creatively driven and…
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Job Post Details
Gameplay Programmer, Games, Inception, DeepMind - job post
Location
Full job description
Minimum qualifications:
- Bachelor’s degree in Computer Science, Mathematics, or equivalent practical experience.
- 8 years of experience in one or more programming languages (e.g., C++, Python, or JavaScript).
- Experience leading technical strategy across multi-disciplinary teams (e.g., Research, Product, Design) to align engineering roadmaps with non-technical business goals.
- Experience in a technical leadership role (Lead or Staff) through the full software development Life Cycle (SDLC) for one or more shipped AAA title or large-scale interactive product.
- Experience in game tech research and development, including AI/ML, procedural generation, and advanced engine optimization.
- Experience in architecting 0-to-1 systems.
Preferred qualifications:
- Experience training ML models or integrating generative AI into consumer-facing products.
- Experience building high-performance web frontends or interactive browser-based experiences.
- Experience contributing to open-source projects or leading innovative technical experiments.
- Knowledge of modern game engines (Unreal, Unity, Godot) or proprietary internal frameworks.
- Familiarity with Google’s internal infrastructure (google3) and development workflows.
About the job
Inception runs like a startup, balancing high energy idea generation with pragmatic, clear and regularly refined operations. This collaborative, multidisciplinary group is situated primarily in London and Mountain View with collaborators across the globe. It has a sizable portfolio of early stage, design focused projects, building on working processes developed internally on projects such as Astra and Genie.As a Gameplay Engineer and Prototyper in Inception, you will build interactive experiences, blurring the lines between game development and AI research. Your mission is to move beyond traditional game engineering to prove what is possible when generative models and agentic workflows become core mechanics.
You will be a key bridge between research and design, moving fast to stand up 0-to-1 prototypes, crafting expert pipelines when necessary, and finding novel technical solutions to creative problems. You will work in a cross-functional environment where every project involves significant experimentation, rapid iteration, and close collaboration.
Artificial intelligence will be one of humanity’s most transformative inventions. At Google DeepMind, we are a pioneering AI lab with exceptional interdisciplinary teams focused on advancing AI development to solve complex global challenges and accelerate high-quality product innovation for billions of users. We use our technologies for widespread public benefit and scientific discovery, ensuring safety and ethics are always our highest priority.
Responsibilities
- Design and rapidly implement the technical foundations for gameplay prototypes that utilize agentic workflows and generative models as core mechanics.
- Build internal tools, scaffolding, and workflows that empower designers and researchers to easily experiment with complex AI pipelines.
- Lead the integration of small- and large-scale streaming models into game environments, creatively hiding latency and consistency issues inherent to probabilistic models.
- Partner closely with designers and research scientists to solve "unsolvable" technical bottlenecks in early-stage, design-focused projects.
- Build compliant pipelines for data managing and model testing where stability matters, while maintaining the speed and flexibility required for rapid game prototyping.