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    • Proven experience as a technical artist, working on several high end visual effects projects.
    • Bridge VFX Supervisors, Producers, and artists to achieve budget…
    • The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way.
    • Proven experience as a technical artist, working on several high end visual effects projects.
    • Bridge VFX Supervisors, Producers, and artists to achieve budget…
    • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
    • Proven knowledge of real world materials.
    • The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way.
    • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
    • Proven knowledge of real world materials.
    • Skill sets with xgen or houdini groom toolset a plus.
    • The Digital Human Artist is responsible for the creation and management of photorealistic human assets.
    • Skill sets with xgen or houdini groom toolset a plus.
    • The Digital Human Artist is responsible for the creation and management of photorealistic human assets.
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    • Experience mentoring or supporting junior and mid-level artists, sharing knowledge, and setting high standards for craft.
    • Interest Free, Tax-Free loans.
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    • Craft and design high-quality real-time particle effects that elevate the look and feel of the game.
    • Maintain strong artistic and technical standards, making…
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    • Leadership experience guiding teams of VFX artists, providing mentorship, and setting standards for quality and efficiency.
    • Interest Free, Tax-Free loans.
    • You will create a vast variety of effects supporting epic spaceship battles inside giant gas clouds, characters struggling to survive raging storms on hostile…
    • Proven ability to mentor, develop and inspire artists at all levels, taking an active role in raising the skills and creative vision of the wider team.
    • You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design.
    • Players can seamlessly travel anywhere in this unique universe via ships, and at any point, leave them to explore on foot.

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Job Post Details

CG Supervisor - ILM London - job post

Disney
4.0 out of 5 stars
London
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Location

London

Full job description

Job ID 10152820 Location London, United Kingdom Business Industrial Light & Magic Date posted Jun. 01, 2026

Job Summary:

Position Summary

We are seeking a CG Supervisor with the innovative spirit and passion for excellence that defines ILM. You will ensure productions are equipped to realise the VFX Supervisor's vision within budget and schedule. As a technical leader, you will oversee discipline departments, manage cross-departmental workflows, and facilitate efficient global collaboration.

What You’ll Do:

  • Define the creative and technical approach with Supervisors, leveraging ILM tools.

  • Standardise global pipelines and prioritise R&D/pipeline development tasks.

  • Proactively resolve workflow impediments and technical bottlenecks.

  • Forecast and manage resources, including storage, processing, and licensing.

  • Maintain technical standards and stay current with industry advancements.

  • Direct show wrap, asset archiving, and establish centralised documentation.

  • Bridge VFX Supervisors, Producers, and artists to achieve budget and schedule targets.

  • Provide technical/artistic direction and monitor asset progression in reviews.

  • Collaborate on staffing and scheduling to ensure achievable project timelines.

  • Support bidding and recruitment to align talent with production needs.

  • Represent studio capabilities to clients and conduct status updates with internal leadership.

  • Coordinate with global counterparts and foster a productive environment through mentorship and conflict resolution.

What We’re Looking For:

  • Established leadership experience within CG (Area Lead or Associate CG Supervisor).

  • Proven experience as a technical artist, working on several high end visual effects projects.

  • Proficient knowledge of VFX processes and discipline workflows.

  • Expert level understanding of the techniques and tools of one or more CG disciplines.

  • Track record of delivering high quality work on high end visual effects projects.

  • Tenacious aesthetic judgment and problem-solving skills.

  • Familiarity with USD, Maya, Katana, Houdini, RenderMan or Unreal is beneficial.

  • Exceptional prioritisation, delegation, and communication capabilities.

  • Ability to work collaboratively with non-technical employees across the organisation and at all levels; excellent written and verbal communicator.

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.


This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home.

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