Houdini Vfx Artist jobs
- DisneyLondon
- Proven experience as a technical artist, working on several high end visual effects projects.
- Bridge VFX Supervisors, Producers, and artists to achieve budget…
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- Industrial Light & MagicLondon
- The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way.
- Industrial Light & MagicLondon
- Proven experience as a technical artist, working on several high end visual effects projects.
- Bridge VFX Supervisors, Producers, and artists to achieve budget…
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- Industrial Light & MagicLondon
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Proven knowledge of real world materials.
- DisneyLondon
- The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way.
- View all Disney jobs - London jobs - Editor jobs in London
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- DisneyLondon
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Proven knowledge of real world materials.
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- DisneyLondon
- Skill sets with xgen or houdini groom toolset a plus.
- The Digital Human Artist is responsible for the creation and management of photorealistic human assets.
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- Industrial Light & MagicLondon
- Skill sets with xgen or houdini groom toolset a plus.
- The Digital Human Artist is responsible for the creation and management of photorealistic human assets.
View similar jobs with this employerSenior VFX Artist
Often replies in 1 dayRebellionWarwick- Employee discount
- Relocation assistance
- Employee assistance programme
- Free parking
- Company pension
- Private medical insurance
- Experience mentoring or supporting junior and mid-level artists, sharing knowledge, and setting high standards for craft.
- Interest Free, Tax-Free loans.
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View similar jobs with this employerVFX Artist
Often replies in 1 dayRebellionWarwick- Employee discount
- Relocation assistance
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- Free parking
- Company pension
- Private medical insurance
- Craft and design high-quality real-time particle effects that elevate the look and feel of the game.
- Maintain strong artistic and technical standards, making…
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View similar jobs with this employerLead VFX Artist
Often replies in 1 dayRebellionWarwick- Employee discount
- Relocation assistance
- Employee assistance programme
- Free parking
- Company pension
- Private medical insurance
- Leadership experience guiding teams of VFX artists, providing mentorship, and setting standards for quality and efficiency.
- Interest Free, Tax-Free loans.
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- Cloud Imperium GamesManchester
- You will create a vast variety of effects supporting epic spaceship battles inside giant gas clouds, characters struggling to survive raging storms on hostile…
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- Cloud Imperium GamesManchester
- You will create a vast variety of effects supporting epic spaceship battles inside giant gas clouds, characters struggling to survive raging storms on hostile…
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- Salary Search: VFX Artist salaries in Manchester
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- Cloud Imperium GamesManchester
- Proven ability to mentor, develop and inspire artists at all levels, taking an active role in raising the skills and creative vision of the wider team.
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- Salary Search: Principal VFX Artist salaries in Manchester
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- Cloud Imperium GamesManchester
- You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design.
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- Cloud Imperium GamesManchester
- Players can seamlessly travel anywhere in this unique universe via ships, and at any point, leave them to explore on foot.
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Job Post Details
CG Supervisor - ILM London - job post
Location
Full job description
Job Summary:
Position Summary
We are seeking a CG Supervisor with the innovative spirit and passion for excellence that defines ILM. You will ensure productions are equipped to realise the VFX Supervisor's vision within budget and schedule. As a technical leader, you will oversee discipline departments, manage cross-departmental workflows, and facilitate efficient global collaboration.
What You’ll Do:
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Define the creative and technical approach with Supervisors, leveraging ILM tools.
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Standardise global pipelines and prioritise R&D/pipeline development tasks.
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Proactively resolve workflow impediments and technical bottlenecks.
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Forecast and manage resources, including storage, processing, and licensing.
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Maintain technical standards and stay current with industry advancements.
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Direct show wrap, asset archiving, and establish centralised documentation.
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Bridge VFX Supervisors, Producers, and artists to achieve budget and schedule targets.
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Provide technical/artistic direction and monitor asset progression in reviews.
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Collaborate on staffing and scheduling to ensure achievable project timelines.
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Support bidding and recruitment to align talent with production needs.
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Represent studio capabilities to clients and conduct status updates with internal leadership.
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Coordinate with global counterparts and foster a productive environment through mentorship and conflict resolution.
What We’re Looking For:
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Established leadership experience within CG (Area Lead or Associate CG Supervisor).
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Proven experience as a technical artist, working on several high end visual effects projects.
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Proficient knowledge of VFX processes and discipline workflows.
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Expert level understanding of the techniques and tools of one or more CG disciplines.
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Track record of delivering high quality work on high end visual effects projects.
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Tenacious aesthetic judgment and problem-solving skills.
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Familiarity with USD, Maya, Katana, Houdini, RenderMan or Unreal is beneficial.
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Exceptional prioritisation, delegation, and communication capabilities.
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Ability to work collaboratively with non-technical employees across the organisation and at all levels; excellent written and verbal communicator.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home.
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