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Larian Studios jobs in Greenford

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    • Build white box versions of areas after consulting with all relevant parties.
    • Handoff areas to environment art, scripting, combat and cinematics while helping…
    • View all Larian Studios jobs - Guildford jobs - Video Game Designer jobs in Guildford
    • Salary Search: Level Designer salaries in Guildford
    • Act as the creative authority on story approval and development within the department.
    • Mentor the creative skills of a dedicated storytelling team, ensuring…
    • Operating an in-house scheduling system to coordinate VO and Mocap bookings with a large cast and crew across multiple internal recording studios.
    • Work closely together with the other departments to implement the needed game components;
    • Write robust, maintainable auto-testable code in TDD fashion;
    • Execute the Creative Sound Design Vision.
    • Lead, support and train the Sound Design Team.
    • Review and sign-off tasks for the Sound Design Team.
    • Lead and manage a team of Infrastructure Support Engineers, including performance reviews and career development.
    • Maintain the global IT asset inventory.
    • Design, develop, and maintain robust build pipelines for each platform.
    • Monitor and continuously improve our automated build and CI systems.

Job Post Details

Level Designer
Guildford
Full-time

Job details

Pay information not provided
Full-time
Guildford

Full job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Build white box versions of areas after consulting with all relevant parties
  • Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience
  • Finalize areas for shipping
  • Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing
  • Know and apply all features and mechanics that are available to the player for exploration
  • Reserve space for features that are in development but not available yet
  • Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations
  • Fix level design related bugs in your own or other peoples' areas
  • Make sure the level is always playable and ready to go

Requirements

  • A design relevant degree
  • Proven commercial experience in video game level design
  • Ability to work well as part of a distributed, international team
  • An extremely positive can do attitude
  • Ability to give and receive feedback
  • The ability to efficiently communicate designs through 2D mockups or flowcharts
  • Ability to experience the game as a player
  • An RPG gamer with a passion for narrative-driven games
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Nice to Haves

  • A background or degree in: Industrial Design, Architecture, Classical Art or Interaction Design

What we offer

  • An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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