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Larian Studios jobs in Greenford
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- Larian StudiosGuildford
- Build white box versions of areas after consulting with all relevant parties.
- Handoff areas to environment art, scripting, combat and cinematics while helping…
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- Salary Search: Level Designer salaries in Guildford
- Larian StudiosGuildford
- Act as the creative authority on story approval and development within the department.
- Mentor the creative skills of a dedicated storytelling team, ensuring…
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- Larian StudiosGuildford
- Operating an in-house scheduling system to coordinate VO and Mocap bookings with a large cast and crew across multiple internal recording studios.
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- Larian StudiosGuildford
- Work closely together with the other departments to implement the needed game components;
- Write robust, maintainable auto-testable code in TDD fashion;
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- Larian StudiosGuildford
- Work closely together with the other departments to implement the needed game components;
- Write robust, maintainable auto-testable code in TDD fashion;
- View all Larian Studios jobs - Guildford jobs - Programmer jobs in Guildford
- Salary Search: Gameplay programmer salaries in Guildford
- Larian StudiosGuildford
- Execute the Creative Sound Design Vision.
- Lead, support and train the Sound Design Team.
- Review and sign-off tasks for the Sound Design Team.
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- Larian StudiosGuildford
- Lead and manage a team of Infrastructure Support Engineers, including performance reviews and career development.
- Maintain the global IT asset inventory.
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- Larian StudiosGuildford
- Design, develop, and maintain robust build pipelines for each platform.
- Monitor and continuously improve our automated build and CI systems.
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Job Post Details
Level Designer
Job details
Pay information not provided
Full-time
Guildford
Full job description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Build white box versions of areas after consulting with all relevant parties
- Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience
- Finalize areas for shipping
- Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing
- Know and apply all features and mechanics that are available to the player for exploration
- Reserve space for features that are in development but not available yet
- Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations
- Fix level design related bugs in your own or other peoples' areas
- Make sure the level is always playable and ready to go
Requirements
- A design relevant degree
- Proven commercial experience in video game level design
- Ability to work well as part of a distributed, international team
- An extremely positive can do attitude
- Ability to give and receive feedback
- The ability to efficiently communicate designs through 2D mockups or flowcharts
- Ability to experience the game as a player
- An RPG gamer with a passion for narrative-driven games
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
- A background or degree in: Industrial Design, Architecture, Classical Art or Interaction Design
What we offer
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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