Maya Artist jobs in London
- Industrial Light & MagicLondon
- We are looking for a Creature TD who reflects the innovative spirit, creative talent and passion for great filmmaking that define ILM.
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- DNEGLondon W1W
- Character Modellers will be required to deliver outstanding models, both creatively and technically and ensure the delivery of assets within the time frame…
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- DNEGLondon W1W
- Solid understanding of animation department workflows and how they fit in the wider production pipeline.
- Proficient understanding of how/why animation tools aid…
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- Foster + PartnersLondon
- Assist in the day to day running of the team working closely with the responsible partners, production assistant and other lead artists.
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- FramestoreLondon WC2A 1LB
- This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline.
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- DNEGLondon W1W
- Facial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions.
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- DNEGLondon W1W
- Identify bottlenecks in the character/creature pipeline and develop custom tools or Blueprints to automate tasks and improve artist efficiency.
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- We follow Agile development methodologies and you will work closely with Product Owners and Stakeholders to understand artist needs and deliver bespoke software…
- FramestoreLondon WC2A 1LB
- Mentor and support less senior artists, sharing your craft and helping them grow their skills.
- Collaborating with directors and producers across the complete…
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- FramestoreLondon WC2A 1LB
- You've built workflows, iterated on models, or found ways to generate imagery that genuinely pushes the work forward.
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- FramestoreLondon WC2A 1LB
- You've built workflows, iterated on models, or found ways to generate imagery that genuinely pushes the work forward.
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- FramestoreLondon WC2A 1LB
- Experience in leading a team of FX artists.
- Collaborating with directors and producers across the complete filmmaking process to help design, plan and create…
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- FramestoreLondon WC2A 1LB
- Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding…
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- FramestoreLondon WC2A 1LB
- Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding…
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- Iconic InteractiveLondon SE1 0RB
- You should be comfortable operating in a fast-moving prototyping environment and collaborating closely with designers, engineers, technical artists, and AI…
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- ACME AI & FXLondon
- Mentor mid and junior artists and contribute to internal review.
- Senior artists carry greater independence on complex or hero shots and are expected to clarify…
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Job Post Details
Creature TD (all levels) - ILM London - job post
Location
Full job description
Position Summary
We are looking for a Creature TD who reflects the innovative spirit, creative talent and passion for great filmmaking that define ILM.
Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as being able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
Position Summary
We are looking for a Creature TD who reflects the innovative spirit, creative talent and passion for great filmmaking that define ILM. Creature TDs are responsible for setting up and running flesh, hair, cloth, rigid body simulations as well as being able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
What You’ll Do
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Simulate shots and sequences.
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Create simulation setups for cloth, hair, and muscle.
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Develop and maintain animation rigs.
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Debug and troubleshoot rigs , simulation setups and shots.
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Script utilities/tools/plug-ins in various software packages
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Document and share workflows and work as part of a team
What We’re Looking For
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Experience in high-end VFX or animated features.
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Experience with cloth/hair/flesh simulation in houdini and/or rigging in Maya.
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Feature Film experience required.
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Proficiency in Linux and Python scripting.
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Experience in corrective sculpting and an understanding of anatomy.
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Strong problem-solving and communication skills and a growth mindset.
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Experience with C++, mel, VEX,Unreal or other 3d software an advantage.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work a minimum of 1 day on-site per week at a Company designated location, and occasionally from home