Maya Artist jobs in London
- DisneyLondon
- The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way.
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- DisneyLondon
- Mid and Senior level artists will mentor entry-level Animators, helping them elevate their work and skills.
- Take ownership of your shots, ensuring successful…
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- DisneyLondon
- Start dates ranging from August 2026 through to December 2026 for various contract durations.
- Responsible for the successful animation of a series of shots on a…
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- Extensive experience rigging in maya and/or setup and running of character simulations in zeno and/or houdini.
- Participate in the recruitment process.
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- Industrial Light & MagicLondon
- Extensive experience rigging in maya and/or setup and running of character simulations in zeno and/or houdini.
- Participate in the recruitment process.
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- Industrial Light & MagicLondon
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Proven knowledge of real world materials.
- DisneyLondon
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Proven knowledge of real world materials.
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- DisneyLondon
- Proven experience as a technical artist, working on several high end visual effects projects.
- Bridge VFX Supervisors, Producers, and artists to achieve budget…
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- Industrial Light & MagicLondon
- Proven experience as a technical artist, working on several high end visual effects projects.
- Bridge VFX Supervisors, Producers, and artists to achieve budget…
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- Wasserman Media Group LLCOrpington
- This is a role for someone who can turn a creative brief into a visually compelling, spatially intelligent and production-aware 3D world, from early concept…
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- You’ll drive momentum, ensuring the team consistently delivers high-quality tools for artists and TDs, while working with managers and partners to promote…
- DNEGLondon W1W
- You will work closely with texture, shader, look-development and rigging teams to deliver hero-quality assets that hold up in extreme close-ups, LED volumes,…
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- DNEGLondon W1W
- You will work closely with texture, shader, look-development and rigging teams to deliver hero-quality assets that hold up in extreme close-ups, LED volumes,…
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- Together with our artists we are sketching our vision of the future in Creatures and define the development that will turn such vision into a reality.
- DNEGLondon W1W
- FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also…
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- DNEGLondon W1W
- Facial Riggers at DNEG focus on developing high-performance facial rigs that enable expressive, believable performances for world-class VFX and TV productions.
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Job Post Details
Motion Editor (All Levels) - ILM London - job post
Location
Full job description
Job Summary:
Position Summary
ILM London is looking for Motion Editors (all levels) to join our team based in our Lacon House studio. The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way. We also seek candidates who have a good eye and an understanding of motion blending to create fluid, believable transitions. The work will focus predominantly on humans, props and bipedal characters, extending to quadrupeds when required. The ideal person for this role thrives in a collaborative environment and consistently strives to deliver animations to high-quality standards.
We are offering various contract lengths with opportunities commencing from Summer 2026.
What you’ll do:
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Transfer motion from one hierarchy to another (retargeting) independently and proficiently.
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Subtly enhance the nuances of a performance while maintaining its original intent, delivering seamless, high-quality results without compromising the source data.
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Adjust interaction and contacts between characters, props, the environment, and terrain.
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Improve the performance by adding fingers, toe, and tail animation, as well as making body adjustments that enhance posture, gesture, and weight.
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Blend motions to create fluid, believable transitions between distinct animation clips.
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For senior-level roles, support and mentor more junior members of the team, troubleshoot, teach techniques, and push the quality and standard.
What we’re looking for:
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Proven experience in the high end film VFX or video game industry, along with an up-to-date showreel.
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Previous background and experience using MotionBuilder, Blender, Nuance, and/or Maya with motion-captured performances.
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An understanding of retargeting techniques and the principles of animation.
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Sharp eyes for motion, timing, and posture.
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A proactive approach to problem solving, with a keen eye to catch, analyze, and identify technical issues.
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Attention to detail and communication skills, coupled with excellent collaborative skills.
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An eagerness to learn and develop.
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A background in using Linux and Vicon Shogun Post is a plus.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be encouraged to work 2 days on-site per week at a Company designated location, and occasionally from home.
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