Poly jobs in Maidenhead
- Stellar Entertainment Software LtdGuildford
- Employee assistance programme
- Company pension
- Private medical insurance
- A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
- View all Stellar Entertainment Software Ltd jobs - Guildford jobs - Artist jobs in Guildford
- Salary Search: Hard Surface Artist salaries in Guildford
- UKMEChertsey KT16 0DT
- Ensure supplies of packing goods, including gift bags, boxes, poly boxes, bubble wrap and packaging tape are well stocked.
AV Event Technician - L2
Often replies in 1 dayKinlyLondon- Contract Type: Full-time, Permanent.
- Exciting new contract win for Kinly, means we have an opportunity for a number of experienced AV Event Technicians, with…
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Senior AV Technician
Often replies in 1 dayKinlyLondon- Contract Type: Full-time, Permanent.
- Hours: Shifts will fall between 07.30 am and 21.30 pm, so candidates must be able to reach central London for these times.
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AV / VC Event Technician (salary to £50,000)
Often replies in 1 dayKinlyLondon- Contract Type: Full-time, Permanent.
- Exciting new contract win for Kinly, on site at a truly global and prestigious organisation means we are creating a brand…
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AV / IT Service Engineer
Often replies in 1 dayKinlySunbury- Contract Type: Full-time, Permanent.
- *Until December 2026 you will be required to travel to Basingstoke 3 x times per week - travel costs will be subsidised,…
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- AVI-SPLWatford
- The AVI-SPL Onsite Audio Visual Maintenance Technician will work in partnership with the Customer, management team, Global Helpdesk, and SIG teams to provide on…
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- York Telecom CorporationBasingstoke RG24 8WZ
- Gym membership
- Company pension
- Cycle to work scheme
- Tech scheme
- The Design Engineer must have a broad knowledge of conference room technology and solutions and how the individual components are integrated to form systems…
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- Runtech Group LimitedChiswick W4 4PH
- Company pension
- We are looking for an experienced AV/VC Systems Engineer with a strong background in corporate AV integration, commissioning, and enterprise collaboration…
- Runtech Group LimitedChiswick W4 4PH
- Company pension
- We are looking for an experienced AV/VC Systems Engineer with a strong background in corporate AV integration, commissioning, and enterprise collaboration…
- YorktelBasingstoke RG24 8WZ
- Gym membership
- Company pension
- Cycle to work scheme
- Tech scheme
- The Design Engineer must have a broad knowledge of conference room technology and solutions and how the individual components are integrated to form systems…
- View all Yorktel jobs - Basingstoke jobs
- Salary Search: Design Engineer salaries in Basingstoke
View similar jobs with this employerK & W HealthcareLondon HA0 4UZ- Targeted medication reviews particularly in high-risk patients (frail elderly, poly-pharmacy, renal and hepatic impairment, high-risk medicines, etc.).
View similar jobs with this employerK & W HealthcareLondon NW9 9SB- Targeted medication reviews particularly in high risk patients (frail elderly, poly-pharmacy, renal and hepatic impairment, high risk medicines etc.).
- View all K & W Healthcare jobs - London jobs - Clinical Pharmacist jobs in London
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Job Post Details
Job details
Job type
- Full-time
Location
Benefits
Pulled from the full job description
- Employee assistance programme
- Company pension
- Private medical insurance
Full job description
The Studio:
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.
The Role
We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist.
Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content.
As our Hard Surface Artist you will:
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Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
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Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
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Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
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Work from concept art and reference material to produce assets that meet design and artistic intent.
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Integrate assets into the game engine and iterate based on feedback from leads and art directors.
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Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
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Contribute to and maintain art documentation, style guides, and pipeline workflows.
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Participate in art reviews, offering and receiving constructive feedback.
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Identify and flag technical or artistic issues proactively and propose solutions.
Requirements
What we’re looking to see on your CV and portfolio:
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Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
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A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
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Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
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A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
Bonus points for:
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Experience on AAA or mid-tier console/PC titles.
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Familiarity with Houdini or procedural modelling techniques.
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Knowledge of Marmoset Toolbag for baking and asset presentation.
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Experience with photogrammetry pipelines.
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An interest in game design and how assets function in context.
Benefits
What you can expect from us:
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Flexible hybrid working (we work 3 days per week on-site)
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Holiday Accrual Scheme
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International AAA game projects;
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Access to cutting-edge hardware;
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Discretionary bonus scheme
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Private Healthcare Plan incl. Dental and Eye care
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Pension Plan
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Life Assurance
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Employee Assistance Programme - Wellness Support
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Regular Team Incentives and Social Events
Our NL Colleagues receive:
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International AAA game projects
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Access to cutting-edge hardware
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Flexible/hybrid working
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International working opportunities with our Guildford Studio
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Christmas Shutdown
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Holiday Allowance
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Discretionary bonus scheme
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13th Salary Scheme (Vakantiegeld)
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Central Utrecht office
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Access to a well-stocked fridge and snack cupboard
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Regular Team Incentives and Social Events