Vfx Artist jobs in England
- Industrial Light & MagicLondon
- The Lead Creature TD is responsible for providing creative and technical guidance for the simulation setup of assigned assets and the running of shots,…
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- DisneyLondon
- Proven experience as a technical artist, working on several high end visual effects projects.
- Bridge VFX Supervisors, Producers, and artists to achieve budget…
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- Industrial Light & MagicLondon
- Proven experience as a technical artist, working on several high end visual effects projects.
- Bridge VFX Supervisors, Producers, and artists to achieve budget…
- View all Industrial Light & Magic jobs - London jobs - Cg Supervisor jobs in London
- Salary Search: CG Supervisor - ILM London salaries in London
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- DisneyLondon
- Working with lead texture artists to address any creative or technical feedback.
- Develop high-quality textures for digital doubles, creatures, and hard surface…
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- DisneyLondon
- The Lead Motion Editor will collaborate with the Motion Edit Supervisor and ensure the department is running smoothly.
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- DisneyLondon
- Delegate creative and technical tasks, as needed, to the appropriate artists in order to maintain an overview of the creative and production goals of the show.
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- DisneyLondon
- Start dates ranging from August 2026 through to December 2026 for various contract durations.
- Responsible for the successful animation of a series of shots on a…
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- DisneyLondon
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Proven knowledge of real world materials.
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- DisneyLondon
- The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way.
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- Industrial Light & MagicLondon
- The Digital Human Artist is responsible for the creation and management of photorealistic human assets.
- They deliver high quality portraiture renders as well as…
- Industrial Light & MagicLondon
- The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way.
- Industrial Light & MagicLondon
- Delegate creative and technical tasks, as needed, to the appropriate artists in order to maintain an overview of the creative and production goals of the show.
- Industrial Light & MagicLondon
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Proven knowledge of real world materials.
Technical Pipeline Artist
Often replies in 1 dayRebellionOxford- Employee discount
- Relocation assistance
- Employee assistance programme
- Free parking
- Company pension
- Private medical insurance
- Guide artists in learning new and best practices in content creation and optimisation.
- You will work with artists and programmers, to review creative processes…
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Technical Pipeline Artist
Often replies in 1 dayRebellionOxford- Employee discount
- Relocation assistance
- Employee assistance programme
- Free parking
- Company pension
- Private medical insurance
- Guide artists in learning new and best practices in content creation and optimisation.
- You will work with artists and programmers, to review creative processes…
- View all Rebellion jobs - Oxford jobs - Artist jobs in Oxford
- Salary Search: Technical Pipeline Artist salaries in Oxford
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- Cloud Imperium GamesManchester
- Proven ability to mentor, develop and inspire artists at all levels, taking an active role in raising the skills and creative vision of the wider team.
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Job Post Details
Lead Creature TD [Feature Animation] - ILM London - job post
Location
Full job description
Position Summary
We are looking for a Lead Creature Technical Director for our Feature Animation projects who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define ILM.
The Lead Creature TD is responsible for providing creative and technical guidance for the simulation setup of assigned assets and the running of shots, collaborating with other departments as well as maintaining the overall quality for assets and shots
What You’ll Do:
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Work with the Creature HoD, CG Supervisor and Visual Effects Supervisor to evaluate and implement the creative and technical approach for assets and shotwork in the creation of rigs and simulation of cloth, hair, flesh.
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Work with Production in the estimation of schedules, and in staffing requirements including assessing individuals skills and delegating work appropriately.
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Review the crdev team’s asset and shot work aesthetically and technically and provide feedback.
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Take the initiative and work independently to address and resolve specific technical and aesthetic problems with minimal direction.
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Foresee potential issue, troubleshoot and implement proactive solutions to prevent disruptions.
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Empower team members to collaborate inclusively, build community and a sense of belonging.
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Be accountable and responsible for the morale of the people on your show and be forthcoming with the expectations of those on your show.
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Participate in the recruitment process.
What We’re Looking For:
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Experience in delivering quality work under pressure and strict deadlines.
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Demonstrated experience in leading and mentoring a team, while fostering a collaborative and supportive work environment.
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Experience with the ILM crdev toolset and pipeline.
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Extensive experience rigging in maya and/or setup and running of character simulations in zeno and/or houdini.
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Good understanding of anatomy and for good character deformation.
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Proficiency in using Linux systems and writing Python scripts.
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Ability to work well under time pressure and be a team player with good interpersonal communication skills.
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Have a deep understanding of the VFX pipeline
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Collaborating within, across and outside your show, and using situational awareness to make timely decisions for your show with the studio and the company in mind at all times.
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Must be performing at a minimum of a Senior level, with demonstrated leadership qualities as outlined above.
This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home.
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