Vfx Game Artist jobs in London
- Industrial Light & MagicLondon
- Proven experience in the high end film VFX or video game industry, along with an up-to-date showreel.
- The Motion Editor's main responsibility will be to…
- DNEGLondon W1W
- Experience with real-time pipelines or game engines such as Unreal or Unity.
- Facial Riggers at DNEG focus on developing high-performance facial rigs that enable…
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- We are looking for artists with a desire to push boundaries and influence the field of motion design.
- Our Motion Graphics Designers are highly creative with a…
- DNEGLondon W1W
- 4+ years experience in high-end VFX, TV, or AAA games.
- You will work closely with texture, shader, look-development and rigging teams to deliver hero-quality…
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- You’ll drive momentum, ensuring the team consistently delivers high-quality tools for artists and TDs, while working with managers and partners to promote…
- DNEGLondon W1W
- **We are currently looking for Senior Lighting TDs, with at least 6 years experience in VFX Lighting and 6+ months production experience with Solaris.
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- DNEGLondon W1W
- The work will vary from blue/green screen extractions to complex CG integration.
- Taking part in client reviews and daily sessions, our Compositors follow…
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Real-Time Artist
Often replies in 1 dayFoster + PartnersLondon- Employee discount
- Private medical insurance
- Minimum 2 years’ experience in real-time visualisation, games, film or similar.
- Working across disciplines, from architecture to applied research, you’ll help…
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- EezeLondon W6 9DL
- Annual leave
- Employee discount
- Employee assistance programme
- Company pension
- Private medical insurance
- As a 3D Visualizer at Eeze, you will be responsible for transforming 3D models into ultra-realistic images and visuals that will be directly used in Live Studio…
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- FramestoreLondon WC2A 1LB
- This is a rewarding role which will allow you to make a big creative impact on a major upcoming episodic production.
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- FramestoreLondon WC2A 1LB
- This is a rewarding role which will allow you to make a big creative impact on a major upcoming episodic production.
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- FramestoreLondon WC2A 1LB
- Experience in leading a team of FX artists.
- Collaborating with directors and producers across the complete filmmaking process to help design, plan and create…
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- Outpost VFXLondon
- Supervise, mentor, and support CG artists and leads.
- You’ll be an integral part of our journey, developing strong workflows and generating a creative and…
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- Outpost VFXLondon
- You’ll be an integral part of our journey, developing strong workflows and generating a creative and supportive environment for artists and projects to thrive.
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- Outpost VFXLondon
- As a Layout Artist, you will be responsible for the pre-viz and post-viz of the shots, enhancing the storytelling with great constructions of shots through…
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- Outpost VFXLondon
- As a Senior Crowd Artist, you’ll be responsible for generating digital crowds, ensuring their seamless integration into live-action sequences, and maintaining…
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Job Post Details
Motion Editor (Performance Capture Animator - All Levels) - ILM London - job post
Location
Full job description
Position Summary
ILM London is looking for Motion Editor (Performance Capture Animators - All Levels) to join our team based in our Lacon House studio. The Motion Editor's main responsibility will be to retarget and edit the body motion of realistic motion-capture-based performances in a non-destructive way. We also seek candidates who have a good eye and an understanding of motion blending to create fluid, believable transitions. The work will focus predominantly on humans, props and bipedal characters, extending to quadrupeds when required. The ideal person for this role thrives in a collaborative environment and consistently strives to deliver animations to high-quality standards.
We are offering various contract lengths with opportunities commencing from Summer 2026.
What you’ll do:
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Transfer motion from one hierarchy to another (retargeting) independently and proficiently.
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Subtly enhance the nuances of a performance while maintaining its original intent, delivering seamless, high-quality results without compromising the source data.
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Adjust interaction and contacts between characters, props, the environment, and terrain.
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Improve the performance by adding fingers, toe, and tail animation, as well as making body adjustments that enhance posture, gesture, and weight.
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Blend motions to create fluid, believable transitions between distinct animation clips.
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For senior-level roles, support and mentor more junior members of the team, troubleshoot, teach techniques, and push the quality and standard.
What we’re looking for:
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Proven experience in the high end film VFX or video game industry, along with an up-to-date showreel.
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Previous background and experience using MotionBuilder, Blender, Nuance, and/or Maya with motion-captured performances.
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An understanding of retargeting techniques and the principles of animation.
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Sharp eyes for motion, timing, and posture.
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A proactive approach to problem solving, with a keen eye to catch, analyze, and identify technical issues.
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Attention to detail and communication skills, coupled with excellent collaborative skills.
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An eagerness to learn and develop.
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A background in using Linux and Vicon Shogun Post is a plus.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be encouraged to work 2 days on-site per week at a Company designated location, and occasionally from home.
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