Video Game Developer jobs in Horsham
- Electronic ArtsGuildford
- Annual leave
- Experience working within game engines for UI assets and layouts.
- Experience contributing UI art to a shipped game (AAA preferred).
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- Electronic ArtsGuildford
- Annual leave
- You have designed for a AAA game.
- Passionate about computer games, player experience and the UCD process.
- Our packages are tailored to meet local needs and may…
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- East Surrey CollegeRedhill
- Free parking
- Company pension
- On-site parking
- You will also provide tutorial/pastoral support for your tutor group, promote attendance, participate in team meetings and support quality processes.
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- Rocket Science GroupBrighton
- Annual leave
- Company pension
- Work from home
- Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical…
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- Studio GoboBrighton
- Employee stock purchase plan
- Annual leave
- Relocation assistance
- Life insurance
- Employee assistance programme
- Private dental insurance
- A few years’ experience working in the video games industry.
- Designs, develops, implements, documents and tests systems and game code.
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- Keywords StudiosBrighton
- Employee assistance programme
- Company pension
- Private medical insurance
- Tech scheme
- Car scheme
- Cycle to work scheme
- Production Experience: Several years of experience in game development or digital agencies, with a proven track record of supporting complex production…
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- Electronic ArtsGuildford
- Annual leave
- You have Producer or Product Owner experience on several published games for PC, console, or mobile.
- Our packages are tailored to meet local needs and may…
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- Electronic ArtsGuildford
- Annual leave
- Experience in builders, simulation, sandbox, or life-sim games.
- Our packages are tailored to meet local needs and may include healthcare coverage, mental well-…
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- Hangar 13Brighton
- Strong understanding of player needs and system integration across the game.
- The Lead Producer owns a major project pillar such as Gameplay, World, Narrative,…
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- Hangar 13Brighton
- Shipped one or more AAA game titles, ideally using Unreal Engine.
- Research coding techniques and algorithms to stay current with technological developments and…
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- Extensive experience in the games industry, with at least 2 shipped AAA titles.
- In this role, you will define workflows, create tools to streamline production,…
- Hangar 13Brighton
- Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel.
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- Hangar 13Brighton
- Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel.
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- Hangar 13Brighton
- Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms.
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- Hangar 13Brighton
- Shipped one or more AAA game titles, ideally using Unreal Engine.
- Research coding techniques and algorithms in order to keep current on technological…
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- Hangar 13Brighton
- Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms.
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Job Post Details
UI Artist - job post
Job details
Job type
- Temporary
Location
Benefits
Pulled from the full job description
- Annual leave
Full job description
General Information
Description & Requirements
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Criterion
At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.
We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
UI Artist - Temp fulltime - 18 months
Criterion is seeking a Mid-Level UI Artist (Temporary) to support the creation of high-quality, immersive interfaces that enhance gameplay clarity and presentation. This role focuses on hands-on production, collaboration, and delivering polished UI assets within an established visual direction.
Reporting to the Presentation Director, you will work closely with UX, design, and engineering to execute interface systems and in-game overlays to a high standard.
Key Responsibilities
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Create production-ready UI art assets for in-game interfaces and overlays.
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Translate UX wireframes and flows into polished, visually cohesive designs.
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Ensure visual consistency across interface elements in line with established style guides.
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Produce motion and feedback elements that support usability and player clarity.
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Prepare and optimize assets for implementation in-engine.
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Iterate quickly based on stakeholder and usability feedback.
Skills & Qualifications
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Experience contributing UI art to a shipped game (AAA preferred).
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Strong portfolio demonstrating UI and graphic design execution.
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Proficiency in tools such as Photoshop, Illustrator, After Effects, Figma.
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Solid understanding of typography, layout, color, visual hierarchy, and motion principles.
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Experience working within game engines for UI assets and layouts.
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Ability to work efficiently within an established visual framework.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.