unreal engine technical artist jobs
- Cloud Imperium GamesManchester
- Implementation of mission flow and logic in our proprietary engine and visual scripting software.
- Design and implement gameplay content that pushes the…
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- University of LancashirePreston
- Annual leave
- The role will involve supporting teaching in Game Art Pipelines, including modelling, texturing, asset workflows, optimisation and integration into game engines…
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- Electronic ArtsBirmingham
- Annual leave
- You will mentor technical artists and content creators, sharing technical knowledge and establishing tools and pipeline best practices across our teams.
- Moon ActiveLondon
- Experience mentoring or upskilling designers on technical practices.
- As a Technical Level Designer, you will collaborate with a team to craft world-leading…
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- SupersolidLondon
- Company pension
- Flexible schedule
- Experience: 4+ years of professional experience as a 2D artist in the casual mobile gaming space.
- In this role, you will focus on 2D asset creation, designing…
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- Salary Search: Mid-Level 2D Game Artist salaries in London
- SupersolidLondon
- Company pension
- Flexible schedule
- Experience: 4+ years of professional experience as a 2D artist in the casual mobile gaming space.
- In this role, you will focus on 2D asset creation, designing…
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View similar jobs with this employerUnity Software LimitedLondon SE1- Annual leave
- Employee assistance programme
- Employee stock ownership plan
- Company pension
- Work with multi-functional teams to bring new engine features to all platforms.
- Familiarity with the Unity engine, C# programming, and writing production…
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- University of WorcesterWorcester
- Company pension
- Digital painting and concept art with strong foundational art skills.
- Up to date knowledge and/or experience of the games industry.
Lead Character Artist
Often replies in 1 dayLighthouse GamesLeamington Spa- Company pension
- Private medical insurance
- Expert knowledge of the complete character art pipeline, from sculpting and modelling through texturing, materials, optimisation, and final in-engine…
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UX Designer - 12 Month FTC
Often replies in 1 dayLighthouse GamesLeamington Spa- Company pension
- Private medical insurance
- Collaborating with engineers and technical artists to ensure designs are practical and deliverable.
- Experience implementing UI/UX directly within a game engine.
Video Content Producer (Contractor)
Often replies in 1 dayJagex: The RuneScape CompanyCambridge- Working across RuneScape, Old School RuneScape and the wider Jagex portfolio, you’ll combine creative thinking with hands-on production skills to deliver high-…
- ZyngaLondon
- Life insurance
- Company pension
- Identify visual, technical, and workflow bottlenecks in the pipeline, and propose practical solutions.
- Strong collaboration skills across art, design, technical…
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- Gram GamesLondon
- Life insurance
- Company pension
- Identify visual, technical, and workflow bottlenecks in the pipeline, and propose practical solutions.
- Strong collaboration skills across art, design, technical…
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- JagexCambridge
- Annual leave
- Life insurance
- Private dental insurance
- Company pension
- Private medical insurance
- Flexible schedule
- Collaborate with designers to iterate on combat, abilities and systems, protecting technical integrity while still landing the version that plays best.
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- Nottingham Trent UniversityNottingham NG1 4FQ
- Annual leave
- Employee discount
- Company pension
- Providing one-to-one technical support to students and staff.
- You will bring a strong foundation in 3D software and real-time engines such as Unreal, alongside…
Associate Art Director - RuneScape Dragonwilds
Often replies in 1 dayJagex: The RuneScape CompanyCambridge- Annual leave
- Life insurance
- Private dental insurance
- Company pension
- Private medical insurance
- Flexible schedule
- Set up and run feedback sessions for internal and external artists, giving clear, actionable feedback that lifts the quality of what gets delivered.
Job Post Details
Level Designer - job post
Location
Full job description
As a Level Designer on Star Citizen, you will be working as part of a larger Design team to help create cutting edge gameplay and level content within a meticulously crafted, multiplayer online space sim. With a diverse selection of locations and themes throughout, join the FPS team and help us create something truly special.
Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.
For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA
What does a Level Designer at CIG do?
- Design and implement gameplay content that pushes the boundaries and quality for Star Citizen.
- Implementation of mission flow and logic in our proprietary engine and visual scripting software.
- Assist in the creation of incredibly realistic and breath-taking environments by working closely with the Art Environment team and blocking out spaces for gameplay.
- Contribute to design discussions and assist in solving various design challenges that strive for quality above all else. *Implementation of feedback from Design leads and balancing content based on playtesting.
What do we expect from a Level Designer?
- Demonstratable knowledge of modern game engines (such as Unreal Engine 4/5, CryEngine or Unity) with examples of personal/professional work or group projects showcasing visual scripting and layouts.
- Able to easily work with others in a friendly and positive environment, communicating vision between departments and the ability to give/receive feedback willingly.
- Highly pro-active with good organisation and problem-solving skills.
- Excellent understanding of Game and Level Design philosophies, including spatial design.
- Experience developing levels with a multiplayer focus in an open world or MMO environment.
- Ability to work to deadlines, at times unsupervised whilst delivering consistently high-quality standards.
- A passion to make incredible games.
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.
Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.